- Simple yet engaging interaction concept: Means: Make instructions simple; challenge students when they are ready. Students get frustrated if they cannot understand what is expected of them. And rightly so! Clear, concise directions that are not too difficult or overwhelming can help ensure a good start to any activity. As students are ready, more information can be provided. But students want some challenge as well. Tasks that are too easy are boring; those that are too difficult will lead to frustration.
- Cleverly managed response time: Means: Slow down, provide time for reflection. Giving time for students to reflect on what has been accomplished and what needs to be done next is beneficial for learners. Speed of instruction also plays a role in student learning. In the classroom, as in the game, there is a fine balance between racing ahead too fast and plodding along too slowly.
- Short-term memory management: Means: Not too much at one time. When students try to retain too much information in their short term memory, cognitive overload can occur! Providing opportunities for review and processing of information can help move both knowledge and skills into long term memory.
- Mystery: Means: Encourage a sense of wonder. Curiosity is at the heart of learning. Creating a classroom environment where wonder, exploration, and questioning are valued can help motivate and engage our students. When students have the opportunity to explore questions and topics that are interesting to them, even higher levels of engagement can occur.
People all over the world are addicted to Angry Birds because it is fun, yet challenging - without being impossible.
Our task as educators is to take lessons from one of the world’s top games and apply them to our own classrooms.
Then, maybe we too can get our students "hooked" on learning!